Sep 13, 2006, 11:35 PM // 23:35
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#1
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Secret Service (CIA)
Profession: W/
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in need of a good Ele secondary!
Hey guys, i've been thinking about making a Ele and i was wondering about secondaries. I mostly do PvE (very little pvp if any at all) and i don't really group much. I've been thinking about these profs:
E/Me
E/Mo
E/R
E/N
which do you think would be probably the best for me in my situation?
also, it isn't a problem to bring along a Healer hench so dunno much about E/Mo
thanks in advance!
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Sep 13, 2006, 11:57 PM // 23:57
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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E/Me: What I started out with. You get Echo, Arcane Echo, and Inspiration skills.
E/Mo: Hard rez, and what I am right now. I use this to spam Heal Party and Draw Conditions. More useful in PvP but I still find fun in PvE.
E/R: Not much to give here, unless you want to sub-optimally spec in Marks, be a sub-optimal trapper, have a pet, or just use Troll Unguent.
E/N: I usually leave the /N for Mesmers. I guess you could do Prodigy Curses. :P
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Sep 14, 2006, 07:03 AM // 07:03
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#3
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Krytan Explorer
Join Date: May 2006
Guild: Prophecy
Profession: E/Mo
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E/Me is good for echo / arcane echo - so in other words your standard echo nuker. A few good Mesmer skills you can use as well when you want to try something different.
E/Mo gives you the hard rez which is helpful when the monks are hard at work, heal party and draw conditions etc also makes for a good addition. Healing Breeze for yourself when exploring, that is about the only thing I use /Mo for at the moment.
E/R i've not tried yet, pets would be good to keep aggro off of you a bit longer but then you are giving up at least 2 skill slots
E/N can be fun in the same way as the /Me, cast curses on people. Makes for a bit of variety in PvP areas I use /N for exploring purposes as well.
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Sep 14, 2006, 07:39 AM // 07:39
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#4
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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E/Mo is the strongest combination, hands down.
E/Me if you think that Meteor Shower is the besterest skill ever and liek it a lot.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 14, 2006, 07:57 AM // 07:57
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#5
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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I am currently an E/N...But I found out that when I get part way through the game I don't use any secondary profession skills anyway...due to the fact that three skills on my skill bar are dual attunements and AoR. That leaves only 5 spaces for other skills. I may change my secondary to Mesmer as I think would have some of the best benefits...Echoed Lightening Hammer ftw! (yes I'm air - get over it)
I occaisonally used an MM-type build when some numpty party leader wouldn't shut up about having an MM but that's all I ever used my secondary for so far. I guess if I were Monk secondary I would take a resurrect skill...sometimes I get flamed for not bringing resurrection signet but, frankly, if I did that would be maximum 4 offensive skills on my bar...not really good enough. (before people start harping on about Ether Prodigy....yes I have it...but prefer dual attunements)
SO I guess I would be tempted to say that anything other than Monk/Rit (for the re-usable resurrects), and Mesmer (for the echo) are a bit of a waste for Elementalists.
Have a nice day.
Last edited by Cebe; Sep 14, 2006 at 08:00 AM // 08:00..
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Sep 14, 2006, 08:12 AM // 08:12
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#6
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Guest
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wow... in PvE if you cant impact a fight with your ele and 4 attack skills... Anyhow, yeah, always take a res, I would think unless you are using ether prodigy, not rebirth as getting back the 60 energy you los tto use the skill is annoying. I would also sub /Mo. Ele's can handle their own energy with prodigy, second wind, etc. So I would prefer to get the Heal Parties and such. If your teammates are smart enough, they would too.
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Sep 14, 2006, 03:17 PM // 15:17
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#7
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Frost Gate Guardian
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I think Ele/A might be nice. I play earth mainly, and I think having some teleport skills would be great to teleport in, use my excellent armor ignoring area of effect spells, and then get out. Also, warrior might be good for a more tanking role. Throw on your armor spells and bring a few stances and there you go!
I like the elementalist class because it seems pretty versatile. They have such high energy and good energy management that you can't really go wrong by playing any caster secondary with elementalist as main.
Me personally I've been switching between monk and mesmer. But for general pve I don't really use my secondary spells. Just for farming really.
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Sep 14, 2006, 10:17 PM // 22:17
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#8
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Pre-Searing Cadet
Join Date: Sep 2006
Guild: Secret Service (CIA)
Profession: W/
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well, right now i'm thinking of maybe E/N for the minons and the curses and such, but a lot of people say mesmer because of echo and stuff and i honestly have no clue what that it because i never played a mesmer before, so my other choice would probably be a E/Mo so i can stay alive while exploring
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Sep 14, 2006, 11:10 PM // 23:10
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#9
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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when i bought GW i said to myself:
I want to play some class with air/earth magic
i want a pet.
so eventually i found this amazing skill called Ferocious Strike {E} which will give you a little more than an extra energy regen pip at 10BM while adding to the spike doing about 50 damage to a 70AL, and ive killed many foes in RA, even TA with a lightning orb/pet/strike spike.
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Sep 15, 2006, 07:52 AM // 07:52
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#11
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Krytan Explorer
Join Date: May 2006
Guild: Prophecy
Profession: E/Mo
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Joncoish summed it up nicely If you are just starting your char, pick a secondary that you can live with until you can get to Senji's Corner in Cantha or the Desert in Tyria. Then you can swap and change and learn to use the different skills to your advantage.
As said before, /Mo is nice for healing and the hard rez while /Me is nice for echo when you are running a echo nuker. Echo Nuker is basically your standard Ele with Meteor Shower (or any other highish damage skill) that you echo by using "Arcane Echo" or the elite skill "Echo". So basically you can cast two Meteor Showers rapidly after each other instead of waiting 45 seconds. Most groups like to have an echo nuker, though I can hardly remember when last I used echo in my builds...
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Sep 16, 2006, 02:27 AM // 02:27
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#12
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Desert Nomad
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Quote:
Originally Posted by Ensign
E/Me if you think that Meteor Shower is the besterest skill ever and liek it a lot.
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You dont need a mesmer secondary to spam meteor shower.
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Sep 16, 2006, 06:48 AM // 06:48
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#13
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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You need a mesmer secondary to run Glyph of Renewal without wanting to shoot yourself.
At least, *I* need a mesmer secondary to run Glyph of Renewal without wanting to shoot myself.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 16, 2006, 10:48 AM // 10:48
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#14
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Jungle Guide
Join Date: Sep 2005
Profession: Mo/Me
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Or in other words, why do I have to have 9 in Inspiration to be able to run anything other than Second Wind, Ether Prodigy or Ele. Attune as my elite.
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Sep 16, 2006, 01:02 PM // 13:02
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#15
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Wilds Pathfinder
Join Date: Nov 2005
Location: London, UK
Guild: Rite Of Passage [RP]
Profession: E/Mo
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You know what? I say try em all out. You'll most certainly find some interesting combinations. Some a lot weaker and stronger than others.
Failing that, just listen to Ensign .
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Sep 16, 2006, 04:19 PM // 16:19
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#16
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Desert Nomad
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Quote:
Originally Posted by Ensign
You need a mesmer secondary to run Glyph of Renewal without wanting to shoot yourself.
At least, *I* need a mesmer secondary to run Glyph of Renewal without wanting to shoot myself.
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Only time id consider glyphing a meteor shower is obviously in pve and in pve its rare when running 1 attunement is a drawback. Being interupted is typically just being a result of a bad pull. The only thing i think about with that style of play is if i want to bring rodgorts invocation and use it as often as possible. In which case glyph of lesser energy enables that to occur easily enough.
Booring is a word id use to describe something like that though while playing though.
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Sep 16, 2006, 06:26 PM // 18:26
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#17
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Hmmm? I want Drain Enchantment and Power Drain from my secondary to avoid wanting to shoot myself from running 25 energy skills on 4 pips. Yes, I bring the single attunement - I'll probably Glyph it when I put it up, as well.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Sep 16, 2006, 11:42 PM // 23:42
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#18
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Take the E/Mo pvp build on GW. Good example of compensating for the negatives of skills like ether prodigy.
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Sep 19, 2006, 02:06 AM // 02:06
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#19
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Sydney
Guild: currently looking /sadface
Profession: Mo/E
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If you can't rely on your monks or your soloing maybe /mo is the better choice. I have found /me provides the best well rounded character. The /me skills are good for different situations and for making the badies lives more difficult. Without sacrificing much or any damage or energy you can bring a couple of mesmer skills that can degen the warriors or rangers that seem to have high resistance to ele spells. Ele are good using their own skills but can be boosted by the very useful mesmer arsenal. echoing/arcane echoing your fav skill is very enjoyable
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Sep 19, 2006, 08:33 AM // 08:33
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#20
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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I will reiterate that the strongest spell on an elementalist bar is Heal Party. Elementalist primary spells are fluff in comparison.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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